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1. 0.0 ratting: Geddon vs Harby - in Ships and Modules [original thread]
Here is my ratting geddon vs sansha...only used in space with mostly + or very quiet system. [Armageddon, Ratter] Large 'Accommodation' Vestment Reconstructer I Armor EM Hardener II Armor Thermic Hardener II N-Type Thermic Hardener I Capacitor Po...
- by Lisento Slaven - at 2009.09.12 17:09:00
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2. How the new "Multi-Sized Rigs system" may or may not ruin pvp - in Ships and Modules [original thread]
Here is what I see - leaving a rig slot open on frigates/cruisers would be as bad as using standard missiles and frig size railguns on a raven. I still see ravens using frig/cruiser railguns and standard missiles by the way. --- How to Fix Secu...
- by Lisento Slaven - at 2009.08.23 19:01:00
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3. Buff the Hyperion - in Ships and Modules [original thread]
Why not just boost the rep amount so that it actually tanks better? Right now it doesn't exactly tank enough to be better then the buffer tanks for pvp. Only bad part is that buffing rep amount also buffs PVE fits. --- Put in space whales!
- by Lisento Slaven - at 2009.08.15 15:43:00
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4. Arazu Fitting - in Ships and Modules [original thread]
Remove scram and cap booster. Put in 2 sensor boosters. Participate in 0.0 cloaky camps that include heavy dictor + rapier. --- Put in space whales!
- by Lisento Slaven - at 2009.08.01 16:01:00
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5. Tempest needs changing. - in Ships and Modules [original thread]
People should stick to producing productive statements that might further make the Tempest something viable to use. Most people seem to at least lean towards the statement that the Tempest is role-malformed. Bonuses say one thing...the way it work...
- by Lisento Slaven - at 2009.07.29 17:15:00
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6. Tempest needs changing. - in Ships and Modules [original thread]
In my opinion I think the Tempest should be taken off the typical gank/snipe/tank roles that are assigned to battleships. Give it utility bonuses. If you want gank you go the Typhoon route. If you want tank you go the Maelstrom route (although Ma...
- by Lisento Slaven - at 2009.07.28 19:51:00
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7. Killing the passive shield PVP Drake - in Ships and Modules [original thread]
Bookmark their positions when they warp off...all of them. People get lazy and don't delete their bookmarks as soon as someone gets close to it. It doesn't sound like KILLING the Drake is your problem. It sounds like CATCHING the Drake is the pro...
- by Lisento Slaven - at 2009.07.28 14:52:00
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8. why abbreviate!!?? - in Ships and Modules [original thread]
BCS and PDS are correct, Ballistic Control System and Power Diagnostic System. Many people continue to use BCU and PDU though because everyone keeps using it...and when people keep doing something it spreads. There is a unit though - the Reactor ...
- by Lisento Slaven - at 2009.07.04 19:30:00
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9. Retribution - in Ships and Modules [original thread]
Retribution is good. When you're in frig gangs, having a retribution in the gang that can hit with pulse out to 22km and track interceptors...is good...
- by Lisento Slaven - at 2009.06.15 01:56:00
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10. move to 0.0 with w core stabilizers - in Ships and Modules [original thread]
Just use a scout...someone flies ahead of you 1 or 2 jumps and tells you if the way is clear. Put a travel fit on. MWD, warp core stabs (2), and tank. If you get scrambled or in a bubble...burn back to the gate. Just keep burning back to the gat...
- by Lisento Slaven - at 2009.06.03 15:38:00
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11. Assault ships - in Ships and Modules [original thread]
Retribution I love popping T2 ships without a point. They never expect it. Also have the highest DPS in most roaming frig/t2 frig gangs. Really helps when fighting those larger targets. --- Put in space whales!
- by Lisento Slaven - at 2009.06.03 15:12:00
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12. 0.0 belt ratting .. HAC , BC , BS or ? - in Ships and Modules [original thread]
Armageddon or Apocalypse. If the rats orbit close go for armageddon. If they're long range rats (like those annoying guristas) then you're probably better off with Apocalypse. Both are cheap and easy to replace when it comes to battleships... ---...
- by Lisento Slaven - at 2009.05.31 01:59:00
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13. Am I missing something here? (interceptors) - in Ships and Modules [original thread]
Originally by: Lubomir Penev If the Crow is well flown... /Elaboration Most people in EVE who fly interceptors do not fly them very well and will die horribly. /EndElaboration /BeginParty if $n=lvl10 else recho=You have failed ---...
- by Lisento Slaven - at 2009.05.29 14:24:00
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14. Considering cross-training Amarr - in Ships and Modules [original thread]
You don't need to train everything to level 5. Go ahead and train Amarr up. It won't take long. Then again I've been playing since 2005 so nothing is long in my mind anymore...EVE kills your need for instant gratification. --- Put in space whal...
- by Lisento Slaven - at 2009.05.27 16:59:00
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15. Is the Eagle broke? - in Ships and Modules [original thread]
No point in the long range setup most the time. That's the only problem I see with it. If you want to snip, use a battleship. Cruiser size sniping is kind of lame. I usually only bring out the eagle for sniping when I'm bored and don't want to us...
- by Lisento Slaven - at 2009.05.27 01:45:00
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16. 2 man low-sec, Cyclone + Thrasher? - in Ships and Modules [original thread]
Roaming low-sec with cyclone + thrasher could be very dangerous for those ships. You will be better off going to a low-sec area that gets newbies traveling through on a regular basis and then sitting in an asteroid belt. That or probe out mission...
- by Lisento Slaven - at 2009.05.19 17:44:00
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17. The Space Whale...? - in Ships and Modules [original thread]
I'm sorry did someone say something about Space Whales? They're in the link in my sig... Seriously...put space whales in CCP. We need something else to do in EVE. --- Put in space whales!
- by Lisento Slaven - at 2009.05.18 14:21:00
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18. 0.0 T1 Roaming Ship - in Ships and Modules [original thread]
I'd use the following (if available), in this order for a roaming gang: Cruiser Size Arbitrator Vexor Rupture Stabber Thorax Bellicose Omen Frigate Rifter Punisher Tristan You can tell that I don't really fly the e-war ships all that often. T...
- by Lisento Slaven - at 2009.05.18 14:16:00
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19. eve ships are huge , so why - in Ships and Modules [original thread]
Originally by: Jagga Spikes actually, EVE weapons are underpowered. modern (20-th century) weapons philosophy is "one shot-one kill". basically, it takes one solid hit to disable a target of equal size. but, that would be no fun, would it...
- by Lisento Slaven - at 2009.05.17 15:23:00
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20. eve ships are huge , so why - in Ships and Modules [original thread]
Why do we have so few guns on our ships you ask? The guns/weapons are insanely powerful. That's like saying 8 nukes isn't enough. Hell..a flameburst light missile is probably enough to devastate a city block. --- Put in space whales!
- by Lisento Slaven - at 2009.05.16 22:37:00
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